Category |
Items in Detail |
Speech/audio signal processing |
Speech recognition/synthesis/coding/ conversion, natural language processing, audio encoding, music information processing, speech/audio quality improvement/ restore/quality evaluation, noise processing, sound recognition/synthesis/classification/separation, machine learning for voice/audio, virtual instruments, 3D sound, psychoacoustics, voice/audio modeling, hearing aid, bio signal processing |
Video/image compression |
Image/video coding technology, immersive video (360, 6DoF, etc.) coding, PCC (Point Cloud Coding), light field coding, depth image coding, 3D video coding, hologram coding, deep learning based image/video coding, pre-/post processing for video coding, SW/HW optimization, fast encoding/decoding algorithm, rate control, video transcoding, error-resilient video coding, image/video coding standard technology (HEVC, VVC, MPEG, JPEG, etc.) |
Video/image processing |
3D computer vision, action and behavior recognition, biometrics, face/gesture/body pose, computational photography, image and video synthesis, datasets and evaluation, efficient training and inference methods for networks, low-level and physics-based vision, machine learning architectures, motion and tracking, neural generative models, auto-encoders, GANs, recognition (object detection, categorization), representation learning, deep learning, scene analysis and understanding, segmentation grouping and shape, video analysis and understanding, visual reasoning and logical representation |
Broadcasting content production |
Broadcasting program production technologies: content production technology, production workflow, camera technology, media & art convergence technology, digital video effects, broadcasting content editing and CG technology |
Interdisciplinary research: storytelling for production of broadcast contents, media convergence technology, media technology-humanities convergence, digital humanity, philosophy of media technology, human sensibility ergonomics, cognitive science, other media-related convergence technology |
Broadcasting System |
Broadcasting architecture including terrestrial, cable, satellite, IPTV platform, Internet-based streaming architecture, converged architecture between communication and broadcasting
|
Transmission System |
Wireless broadcasting network: IEEE 802.22, wireless regional area network (WRAN) |
modulation/demodulation, channel coding/decoding, antenna, MIMO/MISO, OFDM, equalization, synchronization, interference cancellation, software-defined radio, SFN |
Broadcasting Industry and Policy |
Broadcasting equipment technologies: broadcasting on-demand, cable transfer splicing system, digital multimedia broadcasting, digital video broadcasting-multimedia home platform |
Broadcasting application technologies: broadcasting communication network technology, data transmission & control, advanced common application platform, digital imaging and communication |
Policy for broadcasting-communication industry and promotion: promotion policy for the convergence service industry, cooperation and coordination between broadcasting-communication markets |
Policy for digital broadcasting and new media: policy for UHDTV/Hybrid TV/N-screen/Smart TV/MMS/convergence services, new media laws |
Broadcasting media policy: media convergence policy, new media technology policy, media marketing policy, new media service policy, media education policy, other media-related policy |
Media service |
Realistic media service, broadcast media service, smart media service, one-person media service, OTT (Over-the-top) media service |
Media intelligence |
All areas of artificial intelligence technology and media: media recommendation, personalized broadcasting, user preference, media search, media analysis, semantic understanding, big data-based media selection and media processing, etc. |
Realistic content |
AR/VR, 360°VR, Hologram, MulSeMedia: VR, AR content creation, 360° Content shooting technology, Hologram and similar hologram content production technology, MulSeMedia content |
Media art: media art technology, creative technology, media entertainment technology, computer art, video art, holographic art, other CT related techno-art |
Media Interaction: media product or service-oriented interaction design(UI/UX), Interaction art, Game Interaction design, Interface/interaction design in the real/digital space design |